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Amnesia pokemon fire red
Amnesia pokemon fire red








amnesia pokemon fire red

On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks.

amnesia pokemon fire red

Power increases as user's happiness increases maximum 102 BP. Power doubles when performed against Pokemon using Dig. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Has a 30% chance to lower the target's Defense by 1 stage. During Sunny Day, this move fires immediately during Rain Dance, Sandstorm and Hail, this move has half power. The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Power increases as user's happiness decreases maximum 102 BP. Protects the user's entire team from status conditions for five turns. Restores the user's HP by 1/2 of the damage inflicted on the target. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. (Power Plant)Ĭancels all other weather moves. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Celadon MegaMart Roof)Īlmost always goes first. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. (Celadon MegaMart)Īll Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. The user recharges during its next turn as a result, until the end of the next turn, the user becomes uncontrollable.

amnesia pokemon fire red

Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. Prevents the target from using non-damaging moves for two turns. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. (Use Pick Up)Ĭancels all other weather moves. Will run off the user's Attack or Special Attack depending on type. Varies in power and type depending on the user's IVs maximum 70 BP. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. (Silph Co 7F)Īttacks 2-5 times in one turn if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. Raises the user's Attack and Defense by 1 stage each. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Fuchsia Gym)Ĭancels all other weather moves. Toxic poisoning will remain with the Pokemon during the battle even after switching out. The target is badly poisoned, with the damage caused by poison doubling after each turn. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. (Saffron Gym)Īlmost always goes last in trainer battles, the target is switched out for a random member of its team. Raises the user's Special Attack and Special Defense by 1 stage each. At the beginning of the round, the user tightens its focus the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn.










Amnesia pokemon fire red